walksthebounds (
walksthebounds) wrote2008-10-16 09:54 pm
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Jamie doesn't hear who agrees to this plan; certainly he is not at all sure that he is in favor. Nonetheless, somehow they end up moving towards a house that Jamie is feeling too grey to notice anything about except for the skeleton in the front hall.
Even in his current state, that gets Jamie's attention.
Even in his current state, that gets Jamie's attention.
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Adam is leaning forward a little, eyes gleaming eagerly, and . . . it is pretty clear that these questions are not just in the hypothetical anymore.
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"Red hair does." Carefully. "Because it's uncommon. Red hair can add as much as five hundred crowns to the price."
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Adam cannot control himself any longer; he wraps his arms around himself and starts rolling around in his chair, full of gleeful avarice.
"Ooh! Lead me to your world, Joris! The money I'd make! Of course," he says, breaking off suddenly, "I'd have to get Vanessa there too, but I could manage that - oh, if only we had slaves here! I'd sell Vanessa tonight!"
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Muzzily: "Who's Vanessa?"
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"Greedy pig! And I thought Jamie was commercial minded!"
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Adam, not one to let an opportunity go by, turns to the little of the face that he can see and says smoothly, "Tell me about you."
(Best to turn the subject before it can get back to Konstam anyways.)
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"I didn't know you kept mice," Adam says, eyeing the mouse. His parents are not going to be happy if Helen starts shedding mice all over the house. (Neither is Vanessa, but that's significantly less of a concern.)
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"Helen," he says, interrupting, "you ought to tell Adam about how you saw Them. Joris and I have both told."
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Helen is getting very sick of being told what to do.
And she already told him some of it (he laughed at her).
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He combines this appeal to Helen's vanity with a Significant Look in the direction of Joris. If Helen does not step up to the plate, Joris is likely to jump back in with some more Konstaming, and nobody wants that!
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He's thinking. He's still not entirely sure he believes what these strangers are telling him - but there is a certain coherence to it. When you put things together.
"Funny," he says, when Helen stops talking. "You all seem to have seen Them differently." He's picked up their way of emphasizing the word, without thinking. "It's given me quite a few ideas. I'm not sure I like my ideas, either. But I know what kind of games They were playing. Want to come and see?"
He doesn't wait for an answer, just turns and walks down towards the basement.
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Joris is just about back out the door and gone.
For the very good reason that it looks like one if Their game tables is sitting right in the middle of the room.
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He remembers the games he saw Them playing. He remembers them very, very well. These don't look nearly so real, of course, but still -
By the time Jamie has gotten over his shock and tuned back in, Adam has already been explaining for quite some time (and in detail) how he makes the landscape out of paper and glue and paint and created his own mud-brown model figures. He sounds very proud of himself. Jamie is not surprised.
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Adam's watching their reactions out of the corner of his eye, as he picks up a ruler to measure the distance from one of his tanks to one of his father's regiments. "I think I've got him," he remarks idly. "When he comes back on Sunday, I'm going to crush him. It takes real skill, you know."
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"Doesn't it depend on luck at all?" He nods towards the dice lying near the rulers, but he's thinking of Them and their chance machines. Random factors, they call them.
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"They threw dice."
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He is sure, too - and what a marvelous idea it is, a War Game with a whole world for a table! Half of him wishes he could have a chance to play too. Even when Helen jumps in to protest that the game that she saw Them playing wasn't really like that, he's already thought of an explanation. "It was the kind we call Fantasy War Gaming," he tells her, and takes Helen and Jamie over to see the other board set up, the one with traps and pitfalls and monsters.
"You make it sound a lot like one of my outside fantasy maps. Players can take over a fort in those. Oh, and a lot of emphasis is put on the endowments of the players' men - how strong they are, and whether they're fighting men or thieves or clerks and what class of man or magic user they've got to. Is your world like that?"
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Duh.
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Scarily, most of it makes sense, at least when it comes to strategy for fighting battles and wars, broken down into rules and odds. But that is war, and that is a totally different 'game'. For fighting one-on-one, or in small groups against foes not even human, however-
"This War isn't like ours with the demons. Not really."
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"From what you said, yours is a version of the game in Helen's world. That's why they threw dice so much. When a player's man meets a monster - or a demon - he's allowed a saving throw, to give him some kind of chance. We use these many-sided dice -"
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