(no subject)
Jun. 20th, 2010 03:55 amJamie leaves Buffy's world with innumerable bruises, acid-burned fingers, and a great hope in his heart that the next world on will be someplace quiet and relaxing where he can rest up for a bit before heading off.
He has plenty of time to curse himself a few minutes later for even mentally expressing this wish, as he lurks in a prickly bush to keep out of sight of the giant mechanical thingumabobbers raining ammunition down from the skies. Jamie Hamilton's marvelous luck strikes again!
At this point, he doesn't even have the energy to head back through the Bounds. Besides, if he tries, there's a good chance he won't make it over without getting hit. Instead, he decides to keep to his cover until the fighting dies down. He'll book it on to the next world over as soon as it seems safe.
. . . at least that's the plan, but the battle goes on for a while, and you'd be surprised what you can sleep through, when you've had enough practice.
******
When he wakes up a bit later, there's people standing all around him. On the bright side, nobody currently appears to be shooting anyone. So that's a plus.
"What the hell are you doing here, kid?" says the one who seems to be the leader. Jamie squints up at him and the rest of the fellows crowded around, loaded with weaponry over worn practical jackets with insigna patched unobtrusively onto the sleeves, and places them as mercenary. The presence of a solemn-faced preteen boy standing in the circle confirms it - not many official armies take along mascots.
"I, ah, think I've been a bit dazed," he says, lifting himself up on one elbow, and offers up a confused smile. "My town got caught up in some crossfire a little while ago, and I must've got hit on the head or something - not really sure how I got here, to be honest, it's a bit of a blur." At least the bruises will corroborate his story.
The guy rolls his eyes, and the man next to him says, "Come on, boss, let's leave him."
"No, wait," says the Man In Charge. "We got off pretty easy this time and the medic's not too busy - we can at least give him a once-over before we head off."
"Thanks," Jamie says, and lets his head flop down again.
It's been a long day.
********
It turns out the mercenary troupe could use an extra hand in the kitchens - and if there's one thing Jamie's a dab hand at after a few hundred years of rattling around, it's menial kitchen work. So he decides he may as well stick it out in this world for a few months, after all.
He's worked with mercenary troupes before, too; they're often not too picky about who they hire, and if you can stay in the back and out of combat it's as good a job as any. Mercenaries are decent fellows mostly, Jamie thinks. Well, there's the killing and the pillaging and so on. But they're great fellows for a laugh, if you don't mind your humor a bit on the dark side, and they don't tend to ask too many prying questions about your background. They're never judgy, that's the real beauty. Easy to get along with, if you know the trick of it, and by now Jamie certainly does.
It helps that at visibly sixteen-or-so he's not the youngest one there, either. There's that solemn-faced kid, who seems to be some kind of battle prodigy and not much else; Jamie hardly hears him utter two words together for the first month he's with the company. There's a little girl, too, another war orphan, who works in the kitchens with Jamie. Jamie tries to joke with her sometimes, but mostly she frowns and stalks around after the boy - baby crush, Jamie figures (not thinking of Helen, or at least not consciously) and leaves the both of them alone. Maybe those two crazy kids will work it out.
It's not the best job he's ever had, but it's not the worst either. And there are compensations. The war machines they use, for example - the enginework in them is fascinating stuff, and Jamie spends a lot of his free time hanging around the engineers, passing along instruments and squinting up at the innards of the mobile suits. Not the most practical way of making warfare, perhaps, but better flashy Leos and Tauruses stomping about than demon rays blasting whole planets, Jamie reckons.
The kid prodigy pilots a Leo - a full-sized one, and Jamie bets he has to stretch to reach the controls - and often lends a hand with fixing them up, too. The closest they ever come to a real conversation is in the garage, tinkering with engines and wires under the eyes of the masters. Well, conversation isn't the right word for it really; pretty soon Jamie knows enough about the mobile suits not to be asking too many questions, and when you're doing that kind of work you don't much need to talk.
Weird, though - he never does find out the kid's name. Not that it matters, in a place like this.
******
After three or four months, he makes the call that it's time to take off. Some of the men have been whispering like they're not too happy with the side they're on, and there's trouble in the air. Jamie doesn't want to be around for it.
He tells everyone he feels bad leaving them in the lurch, but he thinks he may have a cousin in these parts, and alone in the world like he is, well, he can't afford to pass up the chance at family. The captain says he understands, and he should do what he has to do; the engineers laugh and tell him it's a shame, given another year he might have been a real help; little Middie from the kitchens glares at him and tells him he's an idiot, which is something of a surprise, given he hadn't thought she'd taken an interest in him at all. It's endearing, in a way.
He's still in that world, heading towards the nearest Bounds, when he hears a story by word of mouth of a fairly disastrous encounter; not many survivors, they say. The captain might have made it, maybe a few kids.
Two worlds on, he's mostly forgotten all their names.
He has plenty of time to curse himself a few minutes later for even mentally expressing this wish, as he lurks in a prickly bush to keep out of sight of the giant mechanical thingumabobbers raining ammunition down from the skies. Jamie Hamilton's marvelous luck strikes again!
At this point, he doesn't even have the energy to head back through the Bounds. Besides, if he tries, there's a good chance he won't make it over without getting hit. Instead, he decides to keep to his cover until the fighting dies down. He'll book it on to the next world over as soon as it seems safe.
. . . at least that's the plan, but the battle goes on for a while, and you'd be surprised what you can sleep through, when you've had enough practice.
******
When he wakes up a bit later, there's people standing all around him. On the bright side, nobody currently appears to be shooting anyone. So that's a plus.
"What the hell are you doing here, kid?" says the one who seems to be the leader. Jamie squints up at him and the rest of the fellows crowded around, loaded with weaponry over worn practical jackets with insigna patched unobtrusively onto the sleeves, and places them as mercenary. The presence of a solemn-faced preteen boy standing in the circle confirms it - not many official armies take along mascots.
"I, ah, think I've been a bit dazed," he says, lifting himself up on one elbow, and offers up a confused smile. "My town got caught up in some crossfire a little while ago, and I must've got hit on the head or something - not really sure how I got here, to be honest, it's a bit of a blur." At least the bruises will corroborate his story.
The guy rolls his eyes, and the man next to him says, "Come on, boss, let's leave him."
"No, wait," says the Man In Charge. "We got off pretty easy this time and the medic's not too busy - we can at least give him a once-over before we head off."
"Thanks," Jamie says, and lets his head flop down again.
It's been a long day.
********
It turns out the mercenary troupe could use an extra hand in the kitchens - and if there's one thing Jamie's a dab hand at after a few hundred years of rattling around, it's menial kitchen work. So he decides he may as well stick it out in this world for a few months, after all.
He's worked with mercenary troupes before, too; they're often not too picky about who they hire, and if you can stay in the back and out of combat it's as good a job as any. Mercenaries are decent fellows mostly, Jamie thinks. Well, there's the killing and the pillaging and so on. But they're great fellows for a laugh, if you don't mind your humor a bit on the dark side, and they don't tend to ask too many prying questions about your background. They're never judgy, that's the real beauty. Easy to get along with, if you know the trick of it, and by now Jamie certainly does.
It helps that at visibly sixteen-or-so he's not the youngest one there, either. There's that solemn-faced kid, who seems to be some kind of battle prodigy and not much else; Jamie hardly hears him utter two words together for the first month he's with the company. There's a little girl, too, another war orphan, who works in the kitchens with Jamie. Jamie tries to joke with her sometimes, but mostly she frowns and stalks around after the boy - baby crush, Jamie figures (not thinking of Helen, or at least not consciously) and leaves the both of them alone. Maybe those two crazy kids will work it out.
It's not the best job he's ever had, but it's not the worst either. And there are compensations. The war machines they use, for example - the enginework in them is fascinating stuff, and Jamie spends a lot of his free time hanging around the engineers, passing along instruments and squinting up at the innards of the mobile suits. Not the most practical way of making warfare, perhaps, but better flashy Leos and Tauruses stomping about than demon rays blasting whole planets, Jamie reckons.
The kid prodigy pilots a Leo - a full-sized one, and Jamie bets he has to stretch to reach the controls - and often lends a hand with fixing them up, too. The closest they ever come to a real conversation is in the garage, tinkering with engines and wires under the eyes of the masters. Well, conversation isn't the right word for it really; pretty soon Jamie knows enough about the mobile suits not to be asking too many questions, and when you're doing that kind of work you don't much need to talk.
Weird, though - he never does find out the kid's name. Not that it matters, in a place like this.
******
After three or four months, he makes the call that it's time to take off. Some of the men have been whispering like they're not too happy with the side they're on, and there's trouble in the air. Jamie doesn't want to be around for it.
He tells everyone he feels bad leaving them in the lurch, but he thinks he may have a cousin in these parts, and alone in the world like he is, well, he can't afford to pass up the chance at family. The captain says he understands, and he should do what he has to do; the engineers laugh and tell him it's a shame, given another year he might have been a real help; little Middie from the kitchens glares at him and tells him he's an idiot, which is something of a surprise, given he hadn't thought she'd taken an interest in him at all. It's endearing, in a way.
He's still in that world, heading towards the nearest Bounds, when he hears a story by word of mouth of a fairly disastrous encounter; not many survivors, they say. The captain might have made it, maybe a few kids.
Two worlds on, he's mostly forgotten all their names.